I’ve always liked this guy. His guides are very informative if not always authoritative.
Other than the addition of Torment XI, XII, and XIII, probably the biggest change will be to the wizard’s Firebird set, since people are exploiting a bug in it and rather unfairly dominating the leader boards. Other sets and skills will get interesting changes. Highlights include the demon hunter’s spike trap skill and the monk’s Raiment set. Other things are discussed.
Speaking of the monk, I finally got all my Inna set pieces. Wow. What a difference. I hope to have a fuller analysis of monkish progress in the future, but right now he’s tearing up Torment 7 and 8 with less than optimal gear stats and gems. His Inna’s Reach daibo is not ancient, but the Mystic Ally spec is still amazing. This is potentially a very powerful set, as you get constant presence of every ally AND the non-stop base abilities of every mantra. I have a belt or a ring or something that adds two more allies, and I’ve cubed the Tasker and Theo bracers (50% attack speed increase for pets). Yow. The monk just goes around and whacks monsters with his primary and the allies do the rest. They’re very focused and reliable, unlike the witch doctor’s pets who wander all over the map. I must look further into this class.
I still just have my one Crusader…
Yes, the Inna set doesn’t pack the crit punch of the Rainment set but man does it deliver the steady damage. I didn’t think I could move away from those high crits and one-shotting packs of monsters but the survivability of Inna’s is much better.