I really wish I was better at M&B. I do ok in smaller battles but the large ones I just get lost in, then panic when things don’t go my way and wind up getting trampled.
M&B Warband is kind of a hard game. I don’t know how you play it, but a lot of people build their character as a soldier first and a leader later. They do all right in small melee skirmishes but get into difficulties when they go up against faction lords with big parties. They undervalue things like charisma, leadership, medicine, and the most important thing of all: training.
To me, an ideal M&B character is a warlord first and a soldier second. His main jobs are recruitment, training, and making money. In the late-game, money becomes a huge concern, which is a topic unto itself. Even though they cost a lot, it’s important to have as many upgraded units as possible, especially knights and crossbowmen. With a party made up predominantly of knights, you can usually win against much bigger forces in the field. In siege defenses, if you have a lot of upgraded crossbowmen and specialized melee types, the same thing applies. The ideal setup for siege defense is a mixture of Nord Hussars, Rhodok sergeants, and Rhodok sharpshooters (max-upgraded Vaegir archers are a good second choice). Nobody is going to take your town or castle with these guys your garrison.
Some people also try to stick with soldiers from one faction. I’m not sure why — racial purity or something. There’s a slight morale hit if you have men from the same faction you’re fighting, but winning is the biggest morale boost, so it works out.
Also having the right hero companions is a big deal. You need a good scout for pathfinding and line of sight, a good engineer for sieges, and a good medic. They should all have points in training and at least some medicine. It may be worth adding a fourth companion solely for trade expertise, but this is a luxury. This by itself is a topic for a whole long essay, but I’ll spare you.
Horses and riding training are vitally important for you and your companions. You get a huge advantage by starting as a male noble, partly because you’ll get invited to join a faction sooner, and partly because you automatically get a horse from the get-go. Horses let you win more easily against little parties of thugs at the beginning. Mostly, you tell the men you’ve recruited to stand still in a safe place while you kill the thugs. They get trained and stay safe while you incur less risk on horseback.
Which brings us to keybinding. Battles are won by positioning your forces and keeping certain people out of danger. Keybinding is essential for this.
I could go on forever. It’s a deep game. I can’t wait to see what they do in Bannerlord.
LOL @ the dropping rocks on their heads…….
I think he killed as many of his own men as he did the enemy. Pro tip: If you don’t kill your own guys, you can use them later.
I really wish I was better at M&B. I do ok in smaller battles but the large ones I just get lost in, then panic when things don’t go my way and wind up getting trampled.
M&B Warband is kind of a hard game. I don’t know how you play it, but a lot of people build their character as a soldier first and a leader later. They do all right in small melee skirmishes but get into difficulties when they go up against faction lords with big parties. They undervalue things like charisma, leadership, medicine, and the most important thing of all: training.
To me, an ideal M&B character is a warlord first and a soldier second. His main jobs are recruitment, training, and making money. In the late-game, money becomes a huge concern, which is a topic unto itself. Even though they cost a lot, it’s important to have as many upgraded units as possible, especially knights and crossbowmen. With a party made up predominantly of knights, you can usually win against much bigger forces in the field. In siege defenses, if you have a lot of upgraded crossbowmen and specialized melee types, the same thing applies. The ideal setup for siege defense is a mixture of Nord Hussars, Rhodok sergeants, and Rhodok sharpshooters (max-upgraded Vaegir archers are a good second choice). Nobody is going to take your town or castle with these guys your garrison.
Some people also try to stick with soldiers from one faction. I’m not sure why — racial purity or something. There’s a slight morale hit if you have men from the same faction you’re fighting, but winning is the biggest morale boost, so it works out.
Also having the right hero companions is a big deal. You need a good scout for pathfinding and line of sight, a good engineer for sieges, and a good medic. They should all have points in training and at least some medicine. It may be worth adding a fourth companion solely for trade expertise, but this is a luxury. This by itself is a topic for a whole long essay, but I’ll spare you.
Horses and riding training are vitally important for you and your companions. You get a huge advantage by starting as a male noble, partly because you’ll get invited to join a faction sooner, and partly because you automatically get a horse from the get-go. Horses let you win more easily against little parties of thugs at the beginning. Mostly, you tell the men you’ve recruited to stand still in a safe place while you kill the thugs. They get trained and stay safe while you incur less risk on horseback.
Which brings us to keybinding. Battles are won by positioning your forces and keeping certain people out of danger. Keybinding is essential for this.
I could go on forever. It’s a deep game. I can’t wait to see what they do in Bannerlord.