As I may have mentioned, I’ve been going around the Commonwealth improving my existing settlements. My priorities have been happiness, safety, and functionality. In most cases, I think I’ve succeeded. The settlers have a minimum of 88-89 happiness, with the average somewhere around 91. That’s pretty good for a population of 21 in every location. Safety-wise, they’re very ably protected. Turrets are strategically arranged around enemy spawn points, and most settlers have high-level weapons like automatic assault rifles. In terms of functionality — well, one does what one can. The pathing is generally good, though in a couple of places the settlers won’t go to bed at night. This is some kind of Bethesda navmeshing thing I just have to live with. It doesn’t seem to affect their happiness score. (Happiness, in case you’re wondering, affects productivity and cash flow . . . somehow. All I know is that I’ve been collecting an average of 17,000 caps at every settlement. Of course, this is after a hiatus of several weeks. If I made weekly collection tours, I would probably be getting about 3,000 per location.)
Anyway, you may recall that I said I had to move my human settlers out of Graygarden to a Conquest outpost down the road. Here is a shot of the outpost, and I only include it because the settlers are insanely happy (score is 97):
At Sunshine Tidings Co-op, I made many changes, but the settlers seem to be especially fond of the kitchen:
At Starlight Drive-In, many doin’s are afoot. I’m most proud of the wading pool/spa I made out of the big irradiated puddle there, but I haven’t been able to get a decent screenshot of it yet. In the meantime, here are a couple of shots of dwellings. One is still being worked on:
Finally, here is a shot of some cliffside accommodations at Kingsport Lighthouse:
That’s all.