The original Lyon Outpost was built over a dam near the ghoul-infested Forest Marsh township. Unfortunately, it was quite buggy, either because of its attachment to Forest Marsh or its proximity to Oberland Station or for any of a hundred reasons. After multiple attempts to fix it, I destroyed Old Lyon and murdered most of the annoying settlers. Some got away. May they perish in some ignominious fashion.
Anyway, I started New Lyon a little bit southwest of Vault 81, thinking this site might be less affected by glitches. So far, the three settlers who showed up have refused to use the nice beds I provided, preferring to stand in the market all night, staring at the nearby overpass. At first, I was upset because I had made certain that pathing and bed access were 100% functional. Then I no longer cared. Maybe there’s something wrong with the Conquest mod that’s letting me build in these weird places. Maybe I have too many settlements. Whatever. I made the settlement. They can fix it themselves.
As usual, New Lyon is an ugly place because I don’t believe the “lore” allows for many settlers with sophisticated building abilities or access to good materials. In “real life,” they would have few tools, primitive carpentry skills, and only the junk they could scavenge from nearby towns. The result would be functional but rickety-looking villages. I won’t try to explain how they get hold of nuclear generators or high-powered defense turrets. Anyway, here are the pictures without interstitial commentary:
I love those custom bed spreads.
And sure, they can maintain nuclear fusion generators and laser turrets with computer targeting, but not build any vinyl siding. I get it. I understand… 😉
At least Diamond City has discovered the long lost and much coveted “paint” technology.
This looks like somewhere I’d like to visit.
Minus the nuclear fallout and and super mutants
Thx for the replies, guyz.
I have an idea about the settler bugs.
Bethesda designated certain spots to establish settlements. In these places, the pathing and navmeshes work reasonably well as long as I don’t saturate every square foot with tall, complicated buildings.
The Conquest mod lets me put settlements in places that were never meant for that purpose. The landscape is extremely complex and full of objects whose ref id’s don’t mix very well with settlement-related items. From the settler AI point of view, the pathing must seem insane. When I add in copious glitching and exceed Beth’s intended build-limit size by a huge margin, I’m surprised that anything works at all.
Yes, even the most modest “official” settlements have bugs, but when you consider everything the AI is doing everywhere in the world, you have to admit that Beth has done an amazing job. I must have gone far beyond any and all limits they imposed. Everything I build is bigger and more intricate than Diamond City. The fact that things work as well as they do — and that the game doesn’t crash every minute — well, I must say I’m impressed.
Also, I’ve figured out how to put pillows on beds. This will allow for massive strides in realism going forward.