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Katarina and I finally got through the story. 12 chapters in all which is just huge considering Diablo 3 has 5 Acts which each Act equals about as much content as 1 VH Chapter. The final boss was epic to be expected. The only difference between the two games is that in Diablo, they expect you to survive the fight to defeat the bosses. In VH, they expect you to die…… A LOT! It usually takes about 10-15 deaths to defeat a significant boss. You have the option to pay gold to rez and continue the fight where you left off. This is the only way as it is impossible to defeat a boss without dying in this game.

 

Ive started doing VHs equivalent to Adventure mode now and it seems pretty cool. Its similar to D3 as far as new maps and challenges.

More on this later as I investigate.

So the latest patch was released with a bunch of fixes and a couple new maps. I’m actually impressed with Robot as they seem to be spending all their time on balance and fixes for Survival mode now which is what they should have been focusing on all along IMO. You can read the patch notes here to see what I mean:

http://steamcommunity.com/app/427270/discussions/3/361787186439543936/

One of the new maps is called The Wall. Its basically a beach siege map kind of like Normandy but with Orcs and Pirate Orcs.

As you can see from the map, its one large middle lane with two smaller lanes that open up later on in the cycle. My basic defense is to load up the main lane with every trap I can afford and place my Guardian in the back. This leaves me free to manually monitor the other two lanes. (also notice the pirate orc. very dangerous!)The upper lanes are much smaller but Robot likes to throw many Ogres at you from up there so you have to keep on your toes.

After a couple of attempts, I seem to have figured the map out but I’m sure later on it will be much tougher.

So Robot and Gameforge are starting to come around. With the latest patch they have installed Survival Mode which is basic OMD gameplay. For some reason I cant take an actual gameplay screenshot and Steam wont let anyone watch (guessing because its still in development). The best I can do is menu screens:

There are the traditional weapons and traps from the first 2 games but they look much better. There are also several new traps. Instead of collecting Skulls to buy new traps and weapons, you have to collect items that drop from gameplay and actually build the items, kind of like an MMO. I don’t mind this actually.

There are 5 maps currently but they are divided up into several different difficulties up to level 100.

All in all, I enjoyed the first map I tried and it did feel a lot like the classic game so I’m encouraged that maybe they will fix this game after all.